Character concept for Chris's Savage Worlds space game in one sentence:
Twisted mad scientist necro doctor.
Role: Ship's "doctor" On a less than legal or some kind of shady top secret ship.
His appearance is something like current Marilyn Manson, sans makeup. Thin, but with a bloated flaccid appearance, a round distended belly, spindly legs, weak chin. Wispy thin black hair, often unwashed, clinging to his scalp, barely. Not long, not short, just no-style, around collar length. He often wears <depending on what's available in the setting> white shirts, dress style shirts, but always missing buttons, and stained. Old stains, new stains, disturbing stains... Black pin striped dress pants, but faded, scorched, and just this side of tattered. When he's in his office, he often wears a black rubber apron with less-than-sterile medical tools stashed in the pocket and elbow length chemical gloves.
He accepts a position on a ship, because the shipmates don't question him about his "hobbies" and he deigns to patch up his shipmates in time of need. He has an extensive knowledge of anatomy, and can effectively (if a little er, un-traditionally) heal them. In his off time, he's forever splicing, cutting things open to "learn" about their interiors (dead or alive). He's very good at the human body, but...he has his own methods of learning.
My inspiration for this character comes from many places, sort of many archetypes drawn together in one character. First Qyburn from GRRM's A Song of Ice and Fire series. He's kinda purely medical and necromantic, but I want this to be a little more weird science, so think of all the creepy doctors, and dentists, think of every medical phobia you may have surrounding the medical community, think of Victorian medicine, of independent study, stealing corpses, doing weird gene spicing with whatever animal this guy can catch and torture. In space.
Still unnamed.
Monday, September 26, 2011
C:TL
The game went well, Saturday night. It was genuinely fun, we were rushed right into combat after following a rainbow because Tasha ate a magical skittle. Chris kept everyone engaged, moving along, prompting the people that needed prompting, yeah, I enjoyed it a lot.
Alden's char was birthed from the sky, pretty much, and was met with mistrust, initially. The story took weaving twists and turns, and Chris had a lot of witty things going on. Loved it. I wish every game we played was like this. I think the chemistry was really there, and it came out because Chris tried hard to engage everyone.
I can appreciate a sandbox setting, I love it, but there's times it doesn't work. When you have a few people at the table who aren't used to interactive co-operative entertainment, those people wind up sitting in the center of the sandbox waiting for something to happen, and texting in the meantime. That didn't happen this time, everything was well paced, and now I'm hyped up for our next session, on Nov 5.
Even more hyped up for the space game.
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