Saturday, August 20, 2011

Random Loot Tables


Gold distribution:

3g per minion +1 for every level over the player's highest level.

Example: We killed three minions, we're level 2 and they were level 4. Each minion was worth 5 gold. Our party of five now has 15 gold to divide.

5g per basic monster +2 for every level over the player's highest level.

We killed three monsters, we're level 2 and they were level 4. Each monster was worth 6 gold. Our party of five now has 27 gold to divide.

10g per boss monster +3 for every level over the player's highest level AND a dice roll from the loot table, to see how many magical items. For a monster within 5 levels of the party, roll 1d4 to see how many items drop. For a monster MORE than 5 levels over the party, roll 2d4. These items are magical, depending on the characters level (lower level magic items for lower level characters)

THEN, once the number is decided, roll that number of d10 to establish what all was found, using the tables below.

1- magical potion
2- magical ammo (arrow, bolt, sling stones)
3- sharp weapon (dagger, short sword, long sword, great sword)
4- cloth armor
5- jewelery
6- leather armor
7-ranged weapon (sling, bow, crossbow, throwing weapon)
8-chain mail
9-blunt weapon (club, staff, mace, axe)
10- plate
Actual item to be determined by DM. Where items are held also determined by DM.

Example: Party kills Bluesnot the Vile, head kobold. The party is level 2 the boss is level 4. The party gets 16g to divide, and the DM rolls 1d4. The DM rolls a 4, so then the DM rolls 4d10 to see whatall they found. The DM rolls a 2, 7, 9, 6. So, that's some magical ammo, a ranged weapon, a blunt weapon, and some leather armor. The DM then consults the item guides to see what items to distribute (or, in a perfect world, the DM already has some idea about what said monster is holding...)
Seen in role playing: Brog the barbarian wrenches his axe from Bluesnot's soft belly, and Bluesnot crumples to a heap at Brog's feet. From off his head, you pull a softly glowing leather cap, which fit him poorly, but would fit Brog's enormous head just nicely. Also, as he falls, his club clatters to the ground, and any sign that it's been in battle disappears, and it looks somehow cleaner than it would be if it were brand new. Behind him you spy a well made, shining ebony shortbow, and a basket of brightly feathered arrows. Upon closely inspecting the bow, you see runes carved at strategic points, and the arrows seem to be already been used in battle, with fresh blood dripping from their tips, but it doesn't smear or run anywhere. When digging through his pockets, you find a heavy little pouch, containing 16 tarnished gold pieces.

Looting after a large fight

Example for our level two party of 5:

five level 2 minions
three level 3 monsters
one level 4 boss

Loot would look like this:

5x3 for the minions=15
3x5 +2x3 for the basic mobs = 21
10+6 for the boss=16

So, for the total fight=52

Divide by five party members=10.4



No comments: