Gold
distribution:
3g
per minion +1 for every level over the player's highest level.
Example:
We killed three minions, we're level 2 and they were level 4. Each
minion was worth 5 gold. Our party of five now has 15 gold to
divide.
5g
per basic monster +2 for every level over the player's highest level.
We
killed three monsters, we're level 2 and they were level 4. Each
monster was worth 6 gold. Our party of five now has 27 gold to
divide.
10g
per boss monster +3 for every level over the player's highest level
AND a dice roll from the loot table, to see how many magical items.
For a monster within 5 levels of the party, roll 1d4 to see how many
items drop. For a monster MORE than 5 levels over the party, roll
2d4. These items are magical, depending on the characters level
(lower level magic items for lower level characters)
THEN,
once the number is decided, roll that number of d10 to establish what
all was found, using the tables below.
1-
magical potion
2-
magical ammo (arrow, bolt, sling stones)
3-
sharp weapon (dagger, short sword, long sword, great sword)
4-
cloth armor
5-
jewelery
6-
leather armor
7-ranged
weapon (sling, bow, crossbow, throwing weapon)
8-chain
mail
9-blunt
weapon (club, staff, mace, axe)
10-
plate
Actual
item to be determined by DM. Where items are held also determined by
DM.
Example:
Party kills Bluesnot the Vile, head kobold. The party is level 2
the boss is level 4. The party gets 16g to divide, and the DM rolls
1d4. The DM rolls a 4, so then the DM rolls 4d10 to see whatall they
found. The DM rolls a 2, 7, 9, 6. So, that's some magical ammo, a
ranged weapon, a blunt weapon, and some leather armor. The DM then
consults the item guides to see what items to distribute (or, in a
perfect world, the DM already has some idea about what said monster
is holding...)
Seen
in role playing: Brog the barbarian wrenches his axe from Bluesnot's
soft belly, and Bluesnot crumples to a heap at Brog's feet. From off
his head, you pull a softly glowing leather cap, which fit him
poorly, but would fit Brog's enormous head just nicely. Also, as he
falls, his club clatters to the ground, and any sign that it's been
in battle disappears, and it looks somehow cleaner than it would be
if it were brand new. Behind him you spy a well made, shining ebony
shortbow, and a basket of brightly feathered arrows. Upon closely
inspecting the bow, you see runes carved at strategic points, and the
arrows seem to be already been used in battle, with fresh blood
dripping from their tips, but it doesn't smear or run anywhere. When
digging through his pockets, you find a heavy little pouch,
containing 16 tarnished gold pieces.
Looting
after a large fight
Example
for our level two party of 5:
five
level 2 minions
three
level 3 monsters
one
level 4 boss
Loot
would look like this:
5x3
for the minions=15
3x5
+2x3 for the basic mobs = 21
10+6
for the boss=16
So,
for the total fight=52
Divide
by five party members=10.4
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